
Project
COPE stands for "Challenging Outdoor Personal Experience". It
is a program provided by the Boy Scouts of America through the
Texas Trails Council for those with a desire for high
adventure. COPE offers a set of stimulating activities
designed to meet the needs of today's youth and adults who are
seeking greater mental challenges. Group initiative games, as
well as low- and high-course activities, offer a chance to
solve problems and scenarios designed to test both group and
individual skills. COPE provides an opportunity for each
participant to achieve success by helping him or her recognize
their strengths and weaknesses. Participants will learn how to
use these skills to help the team and themselves. Most
participants accept the challenge, stretching their abilities
and comfort levels to accomplish more than they ever dreamed
possible. COPE is an effective tool for attracting and keeping
older boys in Scouting.
The objectives of COPE are to
provide an exciting outdoor learning experience and to develop
eight key skills:
- Leadership
- Teamwork
- Decision-making
- Problem-solving
- Planning
- Communications
- Trust
- Self-esteem
A successful COPE experience builds a strong bond among the
team members. COPE initiatives are based on non-competitive
games where everyone is a winner. Team challenges are designed
to facilitate learning through events where progress is
measured by performance not product. The COPE program provides
an opportunity for every participant to achieve success as an
individual and as a member of a team.
All participants are expected to respect the experiences of
others and to have a positive mental attitude throughout the
activities. No one is asked to do more than he or she is
willing to undertake, but each is invited to do as much as
they can, setting and striving toward their own goals and
contributing to the team objectives.
COPE is not just games. Through guided discussion
of the experience of each element, what was learned and what
goals were achieved is just as important as the actual
activity, and vital to the learning process. Games and
low-course elements are a constructive prerequisite to
high-course elements, and are not to be discounted. COPE is
not an obstacle course, nor a physical skill eliminator. There
are parts of COPE for everyone!